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材质

材质定义三维物体在光照下的表面外观。

通过 useMaterial 取得 StandardMaterial,再应用到 <Render/>。

import { useMaterial } from '@playcanvas/react/hooks'

export const RedBox = () => {
const material = useMaterial({ diffuse: 'red' });
return (
<Entity>
<Render type="box" material={material} />
</Entity>
)
}

下例创建材质并赋给 Render,通过 Entity 的 onClick 修改材质:

基本属性​

Hook 接受与 StandardMaterial 接近的配置对象,返回可赋给 Render 的实例。

import { useMaterial } from '@playcanvas/react/hooks'

function BasicMaterialExample() {
const material = useMaterial({
diffuse: 'blue', // Base color
opacity: 0.7, // Transparency (0-1)
metalness: 0.8, // Metallic property (0-1)
roughness: 0.2, // Surface roughness (0-1)
emissive: 'green', // Emissive color
emissiveIntensity: 0.5 // Emissive strength
})

return <Render type="box" material={material} />
}

纹理​

可通过 useTexture 加载纹理,尝试切换不同集合和参数:

import { useMaterial } from '@playcanvas/react/hooks'
import { useTexture } from '@playcanvas/react/hooks'

function TexturedMaterialExample() {
const { asset: diffuseMap } = useTexture('diffuse.jpg')
const material = useMaterial({ diffuseMap })

return <Render type="box" material={material} />
}