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Docker Backend

This guide explains how to run splat-transform as a containerised backend service on a Linux host with an NVIDIA GPU.

When you need this​

splat-transform is a Node.js CLI and the published npm package runs anywhere Node 22+ runs — Docker is not strictly required.

A few features are GPU-only and will not run without WebGPU: --filter-cluster, --filter-floaters, .voxel.json output and --collision-mesh (see the Collision Mesh guide), and .webp image output (see Rendering Images). Decimation and SOG output use the GPU by default but also run on the CPU; SOG output with spherical harmonics is roughly 5-10x slower that way. Which Features Need a GPU has the full breakdown.

All GPU paths go through WebGPU, which on Linux is implemented over Vulkan. That sets the host and container requirements below.

If you don't need the GPU-only features and you're happy paying the CPU cost for SH compression (or your inputs have no SH), skip to the CPU-only variant.

Host prerequisites (outside Docker)​

These must be configured on the host machine — they cannot be installed from inside a container, because the container reuses the host's NVIDIA driver and Vulkan ICD.

  1. NVIDIA GPU with a driver that exposes a Vulkan ICD (most consumer drivers do; some headless cloud drivers do not by default).
  2. Docker Engine with the NVIDIA Container Toolkit installed and configured. This is what makes --gpus all work and what projects the host's NVIDIA driver libraries (including the Vulkan ICD JSON) into the container at runtime.
  3. (Optional) vulkan-tools on the host — useful for sanity-checking the driver from outside Docker (e.g. vulkaninfo --summary on the host before launching containers). The container brings its own Vulkan loader via the vulkan-tools apt package installed in the Dockerfile below.

AWS GPU instances​

AWS GPU instances such as g4dn, g5 and g6 can run the Vulkan backend with a compatible NVIDIA driver. A GRID driver is not required solely for Vulkan support: AWS lists Vulkan among the APIs supported by Tesla, GRID and gaming drivers. The installation steps depend on your AMI.

For EKS, the Amazon Linux 2023 NVIDIA accelerated AMI (AL2023_x86_64_NVIDIA) includes the NVIDIA driver and NVIDIA Container Toolkit. PlayCanvas uses this AMI on g5.4xlarge and g5.8xlarge instances with NVIDIA A10G GPUs, without a separate GRID driver installation. Install the NVIDIA Kubernetes device plugin and request nvidia.com/gpu: 1 for each GPU worker pod.

For standalone Docker or other AMIs, follow the host prerequisites above and the AWS driver installation options for your instance and operating system. EKS is not required. Check the existing driver and Vulkan support before replacing drivers; install vulkan-tools if the diagnostic command below is unavailable.

Verify the driver and Vulkan ICD from the host:

nvidia-smi # driver version, GPU model
vulkaninfo --summary # NVIDIA Vulkan ICD with a physical device

The NVIDIA driver and container runtime integration must be configured on the host. The Dockerfile below installs the container-side Vulkan loader and libraries; verify GPU access inside the container as well.

Minimal Dockerfile​

A minimal multi-stage Dockerfile that installs the published CLI and Vulkan dependencies on Ubuntu 22.04. The CUDA toolkit is not used by splat-transform, so a CUDA base image is unnecessary:

# syntax=docker/dockerfile:1.4

# Pull Node.js from the official image rather than piping a remote
# install script to bash.
FROM node:22-slim AS node

FROM ubuntu:22.04

# Expose compute + graphics + utility caps so the NVIDIA Container Toolkit
# projects the host's NVIDIA driver libraries and Vulkan ICD into the
# container at runtime.
ENV NVIDIA_VISIBLE_DEVICES=all
ENV NVIDIA_DRIVER_CAPABILITIES=compute,graphics,utility

RUN apt-get update \
&& apt-get install -y --no-install-recommends \
ca-certificates \
vulkan-tools \
libgl1 libglvnd0 libglx0 libegl1 libxext6 \
&& rm -rf /var/lib/apt/lists/*

# Bring in Node.js and npm from the official image.
COPY --from=node /usr/local/bin/ /usr/local/bin/
COPY --from=node /usr/local/lib/node_modules/ /usr/local/lib/node_modules/

RUN npm install -g @playcanvas/splat-transform

RUN useradd --create-home --uid 2000 splat
USER splat
WORKDIR /work

ENTRYPOINT ["splat-transform"]

A few notes on what each part is doing:

  • ubuntu:22.04 — provides the base operating system. The NVIDIA Container Toolkit supplies the host driver libraries at runtime.
  • NVIDIA_VISIBLE_DEVICES=all — exposes the GPUs made available to the container by Docker or Kubernetes.
  • NVIDIA_DRIVER_CAPABILITIES=compute,graphics,utility — graphics is the important one; without it the toolkit will not mount the Vulkan ICD.
  • vulkan-tools — provides vulkaninfo (useful for debugging) and pulls in the Vulkan loader the container needs.
  • libgl1, libglvnd0, libglx0, libegl1, libxext6 — runtime libraries Vulkan/EGL drivers depend on.
  • node:22-slim stage + COPY --from=node — provides Node.js and npm without piping a third-party install script to bash.
  • npm install -g @playcanvas/splat-transform — installs the published CLI on the PATH.
  • The non-root splat user is a good default for batch workers and means files written into a host-mounted directory aren't owned by root.

Build and run​

Build the image:

docker build -t splat-transform .

Run a conversion, mounting the current directory as /work:

docker run --rm --gpus all -v "$PWD":/work splat-transform \
input.ply output.sog

The image runs as a non-root user (UID 2000), so any files written into a host-mounted directory will be owned by UID 2000 rather than your host user, and the container will fail to write at all if the host directory isn't writable by UID 2000. The portable fix is to pass --user "$(id -u):$(id -g)":

docker run --rm --gpus all --user "$(id -u):$(id -g)" \
-v "$PWD":/work splat-transform input.ply output.sog

The remaining examples omit --user for brevity — add it to any invocation that mounts a host directory.

Any normal splat-transform invocation works — see the CLI Reference for the full CLI surface. For example:

# GPU SOG compression
docker run --rm --gpus all -v "$PWD":/work splat-transform \
-i 20 input.ply output.sog

# Voxel + collision mesh
docker run --rm --gpus all -v "$PWD":/work splat-transform \
room.ply --filter-cluster --seed-pos 0,1,0 \
--voxel-external-fill --voxel-carve \
--collision-mesh room.voxel.json

Verifying GPU access​

Two quick checks confirm the GPU is visible.

List GPU adapters via the CLI:

docker run --rm --gpus all splat-transform --list-gpus

You should see at least one Vulkan adapter named after your GPU (e.g. NVIDIA L4, Tesla T4).

Sanity-check Vulkan directly:

docker run --rm --gpus all --entrypoint vulkaninfo splat-transform --summary

vulkaninfo should print a GPU0 section with an NVIDIA driverID. If this fails, check Vulkan on the host first, then check the NVIDIA Container Toolkit configuration, GPU allocation and container libraries.

CPU-only variant​

If you don't need the GPU-only features (--filter-cluster, --filter-floaters, .voxel.json, --collision-mesh, .webp) you can skip the GPU setup entirely and use a much smaller base image. SOG / meta.json / lod-meta.json / .html outputs still work in this image — the SH compression step falls back to CPU:

FROM node:22-slim
RUN npm install -g @playcanvas/splat-transform
WORKDIR /work
ENTRYPOINT ["splat-transform"]

Run it without --gpus:

docker run --rm -v "$PWD":/work splat-transform input.ply output.ply

Unlike the GPU image, node:22-slim runs as root by default, so without --user the files written into a bind-mounted host directory will be owned by root on the host. Pass --user "$(id -u):$(id -g)" (as described in Build and run), or add a non-root USER line to the Dockerfile if this image is for shared use.

If you keep the GPU image but want to force CPU mode for a single run, pass -g cpu:

docker run --rm -v "$PWD":/work splat-transform -g cpu input.ply output.sog

Note that -g cpu is incompatible with the GPU-only features (--filter-cluster, --filter-floaters, .voxel.json, --collision-mesh, .webp). CPU-side SH compression also runs roughly 5-10x slower than GPU.

Troubleshooting​

  • --list-gpus reports no adapters. The Vulkan ICD is not reaching the container. Check that you ran with --gpus all, that NVIDIA_DRIVER_CAPABILITIES includes graphics, and that the NVIDIA Container Toolkit is installed and configured on the host.
  • vulkaninfo reports Could not find a Vulkan ICD. Check that the host has a working NVIDIA Vulkan driver. If Vulkan works on the host, check that the container has GPU access and NVIDIA_DRIVER_CAPABILITIES includes graphics. On AWS, use a suitable driver or accelerated AMI as described above; a GRID driver is not automatically required.
  • vulkaninfo segfaults or fails to load libXext.so.6. libxext6 is missing from the image — make sure the apt-get install line in the Dockerfile includes it (and on AWS, that libXext is also installed on the host).
  • docker: Error response from daemon: could not select device driver "" with capabilities: [[gpu]]. The NVIDIA Container Toolkit is not installed or the Docker daemon has not picked up its config. Reinstall the toolkit and restart Docker.
  • Outputs in the bind-mounted directory aren't owned by my host user. The container's default user (UID 2000 in the GPU image, root in the slim image) doesn't match your host UID. Pass --user "$(id -u):$(id -g)" to docker run to align them, or chown the output directory to the container UID before mounting.
  • Permission denied writing to the bind-mounted directory. The container's default user has no write access to the host directory. Use --user "$(id -u):$(id -g)", or chown the host directory so the container user can write.
  • splat-transform: command not found inside the container. Make sure npm install -g @playcanvas/splat-transform ran successfully during the build. The default entrypoint already invokes the binary, so docker run <image> --help should work without specifying splat-transform.